1. mac app is "damaged and can't be opened". can't find override in security settings, might need to be "signed"? might really be "damaged", but I doubt that. apple dev has been on the decline lately
Hey, sorry but i have not updated the new versions in Linux and Mac and so i just hided it. But especially for you, i have exported the newest version for Linux and uploaded it here.
I would appreciate a quick comment if it is working or not! :)
Starting the application, clicking through things, reading tutorial, adding an own project, generally adding/changing/deleting data in available sections - all works.
I encountered a crash when trying to change the title of a journal entry, but on reloading (no data lost btw, nice!), renaming an entry worked as expected.
Thanks for your reply, i really appreciate your feedback!
At least i will note down this bug and check it out in the future. As you can see in the timeline, the developement slowed down over the months, since i am working on different projects, but from time to time i still work on it. Hit me up, if you have any problems.
Thanks! Since i am german, and many of the 'K's in german will be translated to 'C' in english, i just assumed it would be "Canban" without spell checking 😃
Your feedback is motivating me to work at least on a small update in the near future :) Thanks.
btw: I've read some of your blogposts. Very interristing stuff and nice artwork. I am also thinking about to write a mail, asking you for some sort of coop
Thank you very much for your feedback. You was totally right. Checking without any past save files (so first time-initialising state) is going right on my Debug Checklist for the next releases.
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1. mac app is "damaged and can't be opened". can't find override in security settings, might need to be "signed"? might really be "damaged", but I doubt that. apple dev has been on the decline lately
2. is this godot-only or can be used standalone?
1. Thanks for the feedback, but then i guess, i can't fix it for mac. I will take that version offline.
2. It is a standalone app. It's just made with Godot (3.4).
Hey, you mention a linux export which you cannot test; I can’t find it, in the zip is just an .exe and a .pck
Am I looking in wrong place?
Hey, sorry but i have not updated the new versions in Linux and Mac and so i just hided it. But especially for you, i have exported the newest version for Linux and uploaded it here.
I would appreciate a quick comment if it is working or not! :)
Thanks a lot for providing the build!
Starting the application, clicking through things, reading tutorial, adding an own project, generally adding/changing/deleting data in available sections - all works.
I encountered a crash when trying to change the title of a journal entry, but on reloading (no data lost btw, nice!), renaming an entry worked as expected.
Thanks for your reply, i really appreciate your feedback!
At least i will note down this bug and check it out in the future. As you can see in the timeline, the developement slowed down over the months, since i am working on different projects, but from time to time i still work on it. Hit me up, if you have any problems.
Schöne Grüße aus Berlin :)
Btw it’s spelled Kanban not canban 😃
Thanks! Since i am german, and many of the 'K's in german will be translated to 'C' in english, i just assumed it would be "Canban" without spell checking 😃
Discovered another occurance of “canban” in the tutorial, following text:
"You can click on the nodes and lines in the gantt chart, to directly go to the task (canban)"
Your feedback is motivating me to work at least on a small update in the near future :) Thanks.
btw: I've read some of your blogposts. Very interristing stuff and nice artwork. I am also thinking about to write a mail, asking you for some sort of coop
Sure, no problem, hit me up! I’m for sure curious about it, depends on if I can manage it time-wise mostly, I’d guess.
Windows Version opens the Godot screen and then immediately closes again :(
Hey Faylayx,
Thank you very much for your feedback. You was totally right. Checking without any past save files (so first time-initialising state) is going right on my Debug Checklist for the next releases.
Now it should work properly! :)