Thank you so much for developing Sprite Stacker. I discovered it recently and have absolutely fallen in love with it. It's been a joy to use, and I truly appreciate the contribution you've made. Thank you for creating such an amazing tool.
Nice to hear you like it so much and already find joy using it, while in my opinion it's still a bit clunky here and there haha. I am planning on reworking a lot of the UI for a more coherent workflow in the next few months, so stay tuned and any feedback on features you are missing is also welcomed!
Yeah, it still lacks on nice UX as it grew quite unplanned from a much simpler idea. Never thought i would have a voxel editor or rendering system. There will be a big change of ui for V1.0 so that everything is more bound together. Currently it is fine, it works, but is is not optimal or always intuitive.
Be aware, the exported gltf models are heavily unoptimized at this point. The option for 3D model export is currently only meant for transfer into other apps for optimization or stuff like 3D printing where vertex count doesnt matter. You might want to check out MagicaVoxel or other alternatives if you want to make engine ready 3D models.
As i cant compete with such editors, i will try to make something in between of a 2D drawing app and 3D Voxel editor which can help in transforming stuff and also just trying to experiment with sprite stacking.
Tbh it should be fine. I converted the exported gltf models into fbx models afterwards
And looking at the games I make, I don't think it should be that much of a problem all things considered. None of my games are all that graphically intensive anyway.
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Thank you so much for developing Sprite Stacker. I discovered it recently and have absolutely fallen in love with it. It's been a joy to use, and I truly appreciate the contribution you've made. Thank you for creating such an amazing tool.
Very much appreciated! :)
Nice to hear you like it so much and already find joy using it, while in my opinion it's still a bit clunky here and there haha. I am planning on reworking a lot of the UI for a more coherent workflow in the next few months, so stay tuned and any feedback on features you are missing is also welcomed!
As someone who's terrible at blender, but has been using sprite stacking for a long time, this helps a lot.
Thank you
That said, I'm not really sure I understand how importing sprites works when it comes to the planner
Edit : Didn't notice the test images in the downloads section. I get it now lol. This tool is amazing
Great to hear!
Yeah, it still lacks on nice UX as it grew quite unplanned from a much simpler idea. Never thought i would have a voxel editor or rendering system. There will be a big change of ui for V1.0 so that everything is more bound together. Currently it is fine, it works, but is is not optimal or always intuitive.
Looking forward to any updates to this.
I can finally make 3D models now instead of relying solely on sprite stacking as a crutch lol
Be aware, the exported gltf models are heavily unoptimized at this point. The option for 3D model export is currently only meant for transfer into other apps for optimization or stuff like 3D printing where vertex count doesnt matter. You might want to check out MagicaVoxel or other alternatives if you want to make engine ready 3D models.
As i cant compete with such editors, i will try to make something in between of a 2D drawing app and 3D Voxel editor which can help in transforming stuff and also just trying to experiment with sprite stacking.
Tbh it should be fine. I converted the exported gltf models into fbx models afterwards
And looking at the games I make, I don't think it should be that much of a problem all things considered. None of my games are all that graphically intensive anyway.
Will keep it in mind though. Thanks
se ve genial
Thank you!!!!
Looks awesome!